Unigrapher Update
- Vivek Thapar
- Oct 9, 2019
- 1 min read
Achievements:
The biggest achievement I've made is making my graphs work in real-time as the video below demonstrates. Additional progress I made to the project was the inclusion of bar graphs with all its customisations.
Problems:
Despite having working real-time graphs, I found that the method i'm using to do this is very inefficient as it rebuilds the whole graph and deletes the previous. The ideal situation would have the graph built once and the values be determined and updated whenever the user wants.

My second issue would be having this project fully ready for publishing on the asset store. The reason why I have found this a problem is because of the shear amount of configurable settings I have available to the user. It would be hard to test every configuration made, making this hard to determine if the the asset will be user friendly. Secondly, as noted above was making this project as lightweight and efficient as possible may be a challenge.
If by the end of the timeline I am unable to get this asset store ready, I will still make the project open-source on github.
Goals:
My goals for this project have differed from the original.
I plan to make this tool as user friendly as possible by reducing the amount of customisations possible. In addition to this, I will make a custom editor for the script to only show relevant information to the player.
I have removed the plan to include Pie charts so the I can polish the other graph implementations.
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